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An .o2o. History Lesson
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PostPosted: Mon Jan 05, 2009 6:04 pm Post subject: Re: An .o2o. History Lesson Reply with quote
domi
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Voodoo  wrote  (View  Post):
WOOO  o2o  babbbbbbby

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PostPosted: Wed Jan 07, 2009 3:25 pm Post subject: Re: An .o2o. History Lesson Reply with quote
Aspirin
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 heh,  just  re-read  the  whole  topic..  some  good  times  back  then.  too  bad  quake  has  changed  completely,  but  it's  all  good.  wish  godl1ke  and  jedi  were  still  around  tho  :/.  happy  birthday  o2o   Wink
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PostPosted: Fri Jan 27, 2017 1:01 am Post subject: Re: An .o2o. History Lesson Reply with quote
oLd*skooL
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Godl1ke  wrote  (View  Post):
Oae,  oLd  school,  you're  sk8a4eva,  are  you  not  ?
 I  presume  myself  being  right,  making  you  the  first  o2o  member,  well,  at  least  that  is  what  sk8a4eva  was.  If  its  you,  then  indeed  ironic  it  is.  I've  also  noticed  that  you  live  in  Las  Vegas,  Nevada,  thats  where  sk8a4eva  comes  from,  too.
 
 Those  early  day  nubub  conflicts  we  had...I  can  barely  remember  whats  what,  only  the  few  good  days  whilst  you  were  w/  our  first  crew,  you  were  quite  good.  


 
 gonna  bump  this  post  for  history  purposes  Wink
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PostPosted: Wed Apr 05, 2017 8:34 am Post subject: Re: An .o2o. History Lesson Reply with quote
4dd1ct
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 Watch  who  you're  calling  history,  pal  :P
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PostPosted: Sat Jul 01, 2017 9:30 am Post subject: Re: An .o2o. History Lesson Reply with quote
Godl1ke
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 Ahhh.  4dd1ct  has  come  around,  hope  he  visits  some  time,  he  PM'ed  me  but  not  sure  if  he'll  check  back  in  here.
 
 Forgive  me  for  bumping  the  topic.  ;P  I've  just  re-read  it,  and  I  found  it  amazing  how  much  I've  forgotten.  Had  someone  asked  me  to  re-tell  everything  today,  without  reading  this,  I  would  fail  so  bad.  Really  glad  I  sat  down  and  put  it  all  down  to  paper.
 
 Reading  it  all  again,  I  remembered  a  few  facts  from  back  in  the  day,  perhaps  it  would  be  right  to  put  it  all  down.  Seeing  all  these  names.  It's  kind  of  a  blur.  Not  sure  if  anyone's  interested  in  this,  figured  I'd  just  type  it  for  my  own  sake  lol.
 
 So  yeah.  Still  remember  the  first  game  I  had  in  quake3  "on  my  own",  not  being  at  my  cousin's  place  (that's  where  I  started  playing  quake2  etc.).  Still  remember  the  first  evening,  playing  quake2  (I  think)  singleplayer  for  the  first  time.  Was  my  first  ever  try  in  FPS  genre.  Was  just  a  kid,  10ish  something.  I  was  so  hooked  to  it,  I  remember  coming  home  that  night,  and  having  my  first  good  nights  sleep,  which  it  wasnt.  It  was  some  sort  of  strange  nightmare,  where  the  whole  dream  was  about  some  strange  triangles,  rectangles  and  circles,  coloured  in  rgb,  flying  around  in  void.  Such  a  strange  thing,  left  such  an  impact,  I  still  remember  it  to  this  day.
 
 So  the  first  game  was  probably  @  Migs'  server.  Was  some  sort  of  FFA  with  all  weapons,  on  q3dm17.  It  was  so  unbelievably  laggy,  not  just  because  of  the  internet  (200  ping,  +  sharing  the  line  with  neighbours,  who  downloaded  stuff  frequently),  but  I  probably  had  no  idea  how  to  put  com_maxfps  to  125,  and  my  machine  wouldn't  have  been  able  to  reach  that.  Was  probably  a  fest  of  30-80  fps  jumping  lag  +  ping  and  packet  loss  lag.  
 
 So  I  dumped  that  server,  not  liking  all  weapons  one  bit.  Besides,  I  played  q3dm17  from  time  to  time  with  my  neighbour,  who  was  better  at  it  (had  the  first  foot  in  the  door),  and  I  remember  this  quote  from  him  "railgun  is  the  best  gun  in  the  game".  So  it  kind  of  influenced  me,  and  when  I  found  "Quake  Maunch"  (was  it  called  like  that  by  Migs,  is  that  the  right  name  ?)  TDM  Rail  Freeze  tag  on  q3dm7,  it  was  bliss.
 
 Still  remember  playing  with  a  ball  mouse,  which  would  jerk  around  untill  you  cleaned  the  ball  and  those  little  tracking  rollers  inside  from  dust  and  other  stuff.  One  memory  I  have  of  this,  is  that  I  (most  of  us,  still),  used  to  play  on  Windows98.  Whilst  it  wasnt  a  very  stable  system,  I  remember  switching  to  WindowsXP,  and  there  was  a  great  difference.  It  didn't  really  become  "laggy"  or  anything  like  that,  but  playing  on  Windows98,  I  used  sensitivities  like  10,  12  or  14,  to  jump  around  that  TDM  RailFreezeTag  server  on  q3dm7,  and  on  Win98  the  aiming  used  to  feel  quite  "there",  almost  intuitive,  could  hit  people  standing  90  degrees  to  me  with  a  flick  shot  without  any  trouble,  probably  70%  of  the  time,  which  I  felt  was  a  sure  shot  without  a  doubt  in  my  mind.  By  switching  to  WinXP,  what  happened  was  -  it  became  some  sort  of  a  mud  fest.  As  if  there  was  some  sort  of  driver  "filter"  that  changed  the  way  mouse  behaved.  To  this  day  I  have  no  idea  what  it  was,  and  to  this  day  I  wish  I  could  try  my  old  setup  on  Win98,  untouched  setup,  so  that  I  could  determine  if  it  was  a  placebo  effect,  or  there  really  was  something  different  the  way  mousemovement  is  coded  in  windows  etc.
 
 Anyway.  It  was  really  fun  to  play  on  that  TDM  server,  as  everyone  used  to  frequent  that  server.  It  was  "the  PUB".  Just  like  nowadays,  when  a  new  game  comes  forth,  the  pubs  are  full  of  people,  and  there's  no  problem  finding  any  prey.  There  was  not  a  shortage  of  noobs,  and  there  wasn't  a  shortage  of  players  like  -oNu-bLu-EyZ-,  whom  I  owe  a  lot.  
 
 Overall,  when  I  look  back  at  the  whole  oNu  clan,  the  whole  North  American  community  of  Quake  players,  there's  a  real  difference  in  comparison  to  european  scene.  At  first  I  did  not  have  anyone  to  compare  to  the  NA  community,  NA  servers  were  my  first  and  only  stay.  But  later  on  I  met  a  few  people  who  I  knew  were  polish,  swedish  and  english.
 When  you  compare  NA  to  EU,  there's  always  the  theme  of  maturity  and  responsibility  surrounding  NA.  oNu  admins  were  always  polite,  they  would  take  care  of  the  server  as  if  it  was  a  kindergraden.  They  never  exploited  their  admin  or  ref  powers,  they  always  treated  everyone  with  respect.  I  remember  being  a  little  sh*t,  spamming  the  server  with  some  random  stuff  Very Happy,  raging  and  ranting  in  the  chat,  just  being  a  total  brat.  What  did  I  receive  ?  Just  a  light  kick  off  the  server.  I  was  never  banned  for  it,  even  though  I  continued  to  do  so,  when  I  got  fragged.  And  nobody  judged  you  afterwards,  there  were  no  "oh  look  its  the  spam  guy  again",  or  "lets  go  spam  boy,  its  keyboard  warrior  time".  Nothing  like  that.  People  were  so  mature  back  in  the  day,  it's  unbelievable.
 And  in  comparison  to  that,  we  had  guys  from  Poland,  who  would  make  100  binds  with  256  colours  in  them,  mostly  in  polish  language,  or  french  (f*ck,  sh*t  and  all  the  grands  they  had  the  knowledge  of),  and  they  would  spam  those  binds  constantly.  I  remember  those  days,  Poland  really  had  a  bad  name  because  of  it.  And  I  remember  meeting  Mininoob  for  the  first  time,  judging  him  just  because  he  was  Polish.  Anyone  remembers  Mininoob  ?
 What  a  splendind  guy  Very Happy  He  took  on  the  challenge,  saying  "we  polish  are  not  all  the  same,  you're  misunderstanding  this",  and  we  eventually  became  best  of  friends,  played  a  lot  of  1v1  and  TDM  with  him,  he  later  on  became  really  fearsome.  
 
 So  in  hindsight,  this  quake3  game  and  this  NA  community  did  a  lot  of  good  forming  me  as  a  person.  Just  look  at  the  quotes  in  the  first  pages  of  this  topic,  where  Meganoob  quotes  me  t4Lk1N6  l1k3  th1zzz.  God  almighty  xD  WTF  was  that  all  about.  As  a  younger  self,  I  probably  thought  that  was  cool.  And  it  was  probably  the  start  of  l33t  talk  in  online  games,  it  was  "on  the  wave"  back  then,  even  though  it  was  "invented"  (cringe)  much  earlier.
 
 ____
 
 So  yeah,  good  old  days  of  q3dm7  TDM  railgun  only  freeze  tag.  You  get  back  home  from  school,  eat,  and  instantly  sit  down  for  a  game.  Was  so  addicting.  You  connect  and  you  can  instantly  play,  none  of  that  Quake  Champions  bullcr*p  (even  though  it's  a  really  good  game  in  it's  own  right).  Everything  used  to  be  so  instant,  so  simple.  You  get  into  the  server,  there's  one  map  to  learn,  nothing  complex,  you  don't  feel  obliged  to  "perform".  I  still  remember  the  spots  I  used  to  shoot  at  the  ground,  or  corners  in  order  to  move  fast  around  q3dm7.  There  was  a  certain  patern,  "the  best"  way  to  do  it  in  every  room,  and  everybody  did  it  in  a  very  similar  way,  it  was  like  a  certain  pattern  everybody  knew.
 
 At  first,  the  most  fun  thing  to  do  -  is  to  be  left  last  alive,  when  all  of  your  team  is  frozen,  and  to  kill  the  whole  enemy  team,  who  is  rushing  you.  That  was  the  first  thing  for  me,  to  be  the  last  man  standing,  and  to  get  everyone  Very Happy  I  even  had  a  tag,  when  I  was  in  WFx,  which  went  something  like  "WFxL4stm4n".  Last  man,  as  in  last  man  standing.  
 
 Later  on,  when  you  do  enough  of  that,  you  start  thinking  of  something  else,  like  score  per  minute.  You  keep  wanting  to  improve  that.  I  remember  a  benchmark  of  "better  than  average",  was  5  frags  a  minute.  Anything  above  that  was  very  hard  to  do,  and  inconsistant.  Considered  "this  guy  is  on  fire  this  match".
 
 I  remember  learning  to  W  A  S  D  circle  in  one  play,  just  like  -oNu-bLu-EyZ  did,  he  used  to  do  that  very  fast  in  one  place,  and  was  incredibly  hard  to  hit.  Because  whilst  you  were  trying  to  hit  him,  he  used  to  hit  80%  rail  at  that  time,  so  if  your  movement  was  predictable  and  vector-ish,  he  would  hit  you  every  time.  The  only  counter  to  do  was  to  do  the  same  thing  he  did,  and  see  who  hits  first  :D
 
 Still  remember  Supernoob,  in  his  two  tone  nick,  never  accepting  any  clans,  just  tearing  it  up  on  his  own,  top-scoring  the  scoreboard.  Later  on  managed  to  get  him  into  o2o,  not  sure  where  he  was  from,  was  it  Spain  or  something  ?  Really  calm  and  friendly  guy.
 
 I  also  remember  cLoWnShoEs,  who  had  a  white-yellow-red  coloured  nickname,  written  in  half  caps  like  that.  Anyone  remember  him  ?  Very Happy  
 
 Then  there  were  such  players  like  4dd1ct,  who  were  consistantly  good,  always  topping  the  scoreboard.  Don't  know  how,  but  I  became  friends  with  4dd1ct  very  fast,  even  though  I  was  just  a  kid  with  an  immature  attitude,  and  all  the  l33t  t4lkzZz.  
 
 In  those  days,  everybody  wanted  to  become  a  member  of  -oNu-,  because  they  were  the  oldest,  the  most  mature  guys,  and  they  were  really  really  good.  I  remember  when  oNu  players  came  in  the  server,  it  was  hard  even  for  the  likes  of  RommY,  4dd1ct  and  once  in  a  while  -  me,  to  top  the  scorebaord.  They  would  not  only  win  because  of  their  low  ping  in  US  servers,  but  because  they  had  different  skillsets,  being  really  good  in  map  awareness  and  their  hit  percentage  was  above  normal.  Was  really  fun  talking  to  them  as  well,  they  would  never  ignore  you,  pose  as  celebrities  or  w/e.  Just  simple  people,  like  "older  brothers",  or  "cousins"  to  an  extent.  The  funny  thing  about  it  all  was  -  everybody  wanted  to  get  into  oNu  so  much,  everytime  a  member  would  come  onto  the  server,  people  would  go  "when  are  the  tryouts",  "when  can  I  tryout".  Lol,  I  think  there  were  public  tryouts  once  or  twitce  that  I  remember  of,  but  they  dropped  that  soon  after  they  got  enough  members.  
 
 I  wanted  into  oNu  as  well,  but  it  wasnt  all  that  simple.  Kind  of  wanted  to  beat  them  as  a  clan  more.  Didn't  have  thirst  for  clan  wars,  more  like  top  them  on  pub  TDM  boards.  So  I  thought  about  it  hard,  and  re-vived  my  first  dumb  named  (I  thought  so  at  the  moment)  clan  O2O,  which  at  first  didn't  have  an  expansion  of  those  random  o2o  letters  (I  just  made  it  look  like  H2O  :DDD  after  hearing  Bruce  Lee's  speech  on  water  lol).  So  I  had  trouble  putting  those  letters  to  meaning,  and  the  phrase  "to  own"  "owned"  etc  was  on  the  wave,  so  what  the  heck,  I  thought,  I  went  for  "obliged  2  own".  My  english  was  as  bad  as  it  is  today,  and  I  found  it  correct,  so  it  became  "obliged  2  own",  which  now  is  "obligated  2  own"  at  the  very  moment,  which  is  the  correct  way  to  say  it  ?
 
 For  anyone  wondering,  the  very  first  colours  were  like  this  "^1.^4o^72^4o^1.".  That  was  the  tag.  After  the  tag,  blue  and  white  colour  would  dominate,  making  the  name  darker  with  blue  dominating  in  that,  with  one  letter  in  the  whole  nickname  red.  My  nickname  was  something  like  Pr1est,  I  really  don't  remember  it  all  that  well,  I  just  remember  bossing  my  clanmates  around  about  their  nicknames  a  lot,  to  make  their  names  look  as  good  as  possible,  and  in  tune  to  each  other  when  looking  at  them  on  the  scoreboard  Very Happy  It's  a  silly  habbit,  but  I  think  I  have  it  to  this  day.
 And  I  still  think  that  is  the  best  looking  tag  of  o2o  to  the  day,  even  though  when  I  changed  it  to  white-green-red  for  funs  sake,  Mega  took  it  up  as  a  main  stay,  and  that's  alright.  You  can  have  some  nice  3  colour  combinations  in  this  game,  they  all  look  fine.
 However,  I  remember  a  silly  fact  on  why  I  chose  the  blue-white-red  theme  for  the  first  tag.  There  was  some  russian  guy  on  the  server  (TDM),  who  didn't  talk  all  that  much,  and  I  only  saw  him  like  4-5  times.  He  had  a  name  like  that,  5  letter  name  it  was,  I  think,  which  was  masterfully  coloured  in  blue-red-white-blue-white,  and  it  really  looked  good,  nobody  chose  those  colours  in  such  a  manner  back  in  the  day,  it  looked  rare  and  good.  He  played  quite  quite  well,  and  handed  my  ass  to  me  in  key  situations,  so  I  think  that  contributed  to  it.
 
 Anywhat.  When  I  put  my  hand  down  on  what  the  tag  has  to  look  like,  I  played  with  it  ON  for  a  while,  solo,  just  to  see  if  people  liked  it.  It  is  a  little  foggy,  looking  back  on  it,  but  I  think  there  was  I  was  clan  hopping  (just  putting  a  tag  of  WFx  when  playing  1v1)  for  a  while,  and  going  back  to  o2o  when  I  felt  like  it.
 Later  on,  I  made  up  my  mind  strongly,  and  I  remember  thinking  "right,  lets  do  this",  and  went  fully  with  o2o  clan.  Started  creating  some  free-online  forums,  a  website  for  it,  which  was  free.  Not  a  lot  of  things  were  free  on  the  web  back  in  the  day,  so  we  did  the  best  we  could  back  in  the  day.
 
 So  when  I  put  my  foot  down  on  it,  I  started  inviting  the  best  players  that  were  around,  starting  with   Sk8r4eva  (was  a  random  pick,  if  I  remember,  but  he  was  really  really  good)  and  4dd1ct.  Was  really  glad  4dd1ct  came  along,  and  we  started  "rocking"  the  tag  on  top  of  the  scoreboards  in  TDM.  There  were  some  good  players  around,  and  I  felt  like  we  needed  more  members,  but  I  constantly  rejected  people  who  were  immature  (even  though  I  was  an  immature  kid  growing  up  myself,  I  felt  thats  the  way  to  go).  So  after  4dd1ct,  I  invited  RommY,  who  was  also  a  true  beast,  racking  some  unbelievable  scores  once  in  a  while.  There  were  a  few  more  hand-picked  members  at  the  start,  like  Supernoob,  who,  to  my  great  surprise,  had  no  trouble  putting  on  the  tag.  
 
 So  there  we  were,  a  bunch  of  great  players,  tearing  it  about,  playing  the  game  after  school,  work  or  w/e  some  of  us  did.  Was  fun  times.  RommY  had  a  troublesome  character,  I  had  real  trouble  talking  to  him,  and  he  neglected  to  wear  a  tag  (which  was  a  big  deal  back  in  the  day  Very HappyD),  so  he  later  split  off,  and  very  soon  after  that  was   gone  altogether.  Probably  found  some  other,  better  stuff  to  do.
 
 About  scrimms  -  at  first,  there  were  none.  We  just  played  for  fun,  didn't  really  want/need  to  prove  anything.  Didn't  have  a  server,  didn't  have  a  scrim  organiser.  Just  a  bunch  of  guys.
 
 So  after  RommY  left,  someone  else  left  as  well,  and  there  were  fewer  people  in  the  clan.  4dd1ct  always  was  good  friends  with  oNu,  so  they  invited  him  over,  and  he  joined.  o2o  was  floating  around,  but  not  the  way  it  was  in  the  first  few  months.  I  think  it  was  around  that  time  that  I  bought  Logitech  mx510,  overclocked  it  to  1000hz  and  went  on  my  long  path  finding  a  sensitivity  for  it.  I  stumbled  upon  sensitivity  5,  cl_mouseaccel  1  and  800dpi  (with  drivers),  which  was  really  really  hard  to  play  with,  but  on  1v1  q3dm17,  if  worked  hard  with  it,  it  became  a  tool  of  destruction.  I  don't  really  brag  a  lot,  overall,  but  this  thing  is  one  thing  I  can  do  -  there  was  some  fierce  competition  back  in  the  day  in  1v1,  and  me,  Meva  and  this  (spanish?)  guy  Blade,  were  just  unbeatable  throughout  NA  1v1  servers,  people  just  couldn't  do  sh*t  Very Happy  Jesus  christ  I  remember  those  reaction  times,  I  winder  if  its  ever  possible  to  come  back  to  that.
 
 So  yeah.  Frequented  1v1  more,  left  TDM  servers  for  a  while.  Got  accustomed  to  my  new  mouse.  Also  became  better  in  TDM.  o2o  was  just  floating,  no  new  members  (maybe  1  in  3  months  or  so).  The  new  mouse  helped  me  to  become  such  a  player,  that  oNu  actually  asked  me  on  a  date  Very HappyD,  and  they  put  me  in.  The  rest  I  don't  really  remember  all  that  well,  just  the  fact  that  before  it  all  happening,  I  noted  Meganoob  as  a  trustworthy  guy,  who  was  good  at  the  game  (and  he  was  becoming  even  better  it  seemed).  The  fact  that  I  even  have  an  ability  to  write  this  right  now,  right  here,  is  all  thanks  to  him.  Awesome  stuff  Mega.  Really  glad  I  can  back  to  this,  remember  the  names  that  I've  forgotten,  read  on  such  topics  as  this  one.
 
 ____
 
 As  most  of  you,  I've  been  playing  Quake  Champions,  once-twice  a  week.  I've  played  a  lot  of  other  games  throughout  the  years,  here  and  there,  with  my  local  friends,  and  today  I  find  a  moment  of  some  sort  of  truth,  about  where  it  can  all  go  to,  lead  up  to.  Or  even  -  does  it  have  to  lead  to  anywhere.
 
 I  don't  think  Quake  Champions  is  going  to  go  "huge".  Neither  is  CSGO  all  that  huge.  Yes,  a  lot  of  people  play  it,  but  overall,  quality  of  people  has  dropped  down  quite  a  bit,  in  comparison  to  what  the  pubs  used  to  be  back  in  2002-2005.
 
 The  games  themselves  have  reached  different  format.  Matchmaking.  What  it  means  is  -  more  time  waiting,  less  time  playing.  And  the  visual  quality  of  the  games  is  the  main  focus  nowadays,  not  the  game  idea  itself,  not  exploring  what  your  brain  can  do,  not  striving  for  "the  edge".  That  is  really  bothersome  to  me.  I  don't  know.  I've  tried  blaming  myself,  that  I've  become  old  or  something,  but  it's  not  entirely  that.  I  just  see  a  lot  of  pampered  people  in  newer  generations,  who  exchange  "striving  for  glory,  teaching  yourself  to  master  smth"  into  "I  killed  someone  i  got  12  killstreaks  from  it,  I  mash  this  button,  OH  YEAH,  GLORY".
 
 And  if  developers  want  to  earn  money,  they  have  to  dance  to  the  music  of  these  new  generations.
 I  don't  see  any  game  becoming  as  responsive,  as  intuitive,  as  demanding  and  as  fun  as  quake3,  cs  1.6  or  cod1/cod2  were  back  in  the  day.  Those  games  were  the  multiplayer  games  to-go-to  back  in  the  day,  there  wasn't  much  choice.
 Now,  there's  too  much  choice.
 
 Like  I've  said  in  a  topic  that  I've  previously  made  -  I've  started  playing  (once  in  a  while)  1.16n,  not  freeze  tag,  just  1v1  q3dm17  instagib.  Buzzing  in  my  head  are  a  lot  of  ideas,  comparisons  and  conclusions  about  many  years  of  gaming,  yet,  looking  at  those  days  we  used  to  play  in,  I've  found  that:
   -  1v1  q3dm17  instagib  is  a  perfect  mode  for  duel.  At  least  for  us  old  farts.  That  map  looks  boring,  but  there  are  actually  so  many  tricks   to  it  (I  still  have  demos  somewhere  on  a  CD),  so  many  strafe  jumps  that  very  few  mortals  know  about.  It's  like  the  perfect  thing.  You  come  back  after  work,  sit  down  for  5-10  games  which  take  up  around  30  minutes,  and  you're  happy.  And  that  is  achievable  -  you  don't  need  a  server  full  of  people  to  play  it.
   -  TDM  on  q3dm7  freeze  tag  with  the  rail  speed  and  rail-jump  format  that  was  back  on  oNu  server.  Its  a  harder  thing  to  achieve.  You  need  people  frequenting  it.  But  if  you  have  anti-lag,  just  like  it  had  it  back  in  the  day,  it's  much  easier  to  gather  people  from  all  over  Europe,  all  over  NA.  It's  the  perfect  mode  to  jump  around,  play  a  bit  of  freeze  tag,  to  train  your  reflexes  and  meet  people  from  good  old  days.
 
 
 I'm  not  saying  this  has  to  happen,  perhaps  people  don't  want  it  to  happen  any  more,  perhaps  they  have  extensive  real-life  activities  that  take  up  all  the  time.
 
 What  I  have  in  mind,  is  an  example.  
 Back  in  the  day,  after  quake3,  I  started  playing  CoD2  (call  of  duty2,  released  2005  autumn)  with  my  Lithuanian  friends.  The  beautiful  thing  about  that  game  was  that  the  skill  ceiling  was  high,  and  it  was  based  on  quake3  engine,  so  sensitivity  wise  and  dimension  wise  I  felt  right  at  home.  Did  good  there.  
 
 However,  when  cod4  came  out,  was  advertised  very  well,  most  people  moved  to  cod4.  It  was  a  very  sad  moment,  because  even  though  cod4  was  a  fun  game  to  play  on  a  futuristic  cutting-edge  FPS  pub  (what  they've  invented/discovered,  most  military  FPS  shooters  mimic  to  this  day),  it  was  considered  by  CoD  oldschoolers  just  a  "spam  game".  And  it  was.
 
 So  after  this  happened,  and  new  CoDs  started  coming  out  every  year,  destroying  the  community  it  once  had,  I  quickly  made  a  Facebook  group,  and  invited  my  best  CoD  friends  to  it.  They're  on  it  to  this  day,  like  10-12  people,  hanging  around.  Some  of  them  already  have  children,  hard  jobs  they  work  at,  some  are  abroad  and  whatever.  But  they're  still  in  the  group,  and  they  still  would  like  for  the  "old  times"  to  come  back,  like  the  many  of  us.  It's  like  a  group  of  lurkers,  who  are  waiting  for  the  right  moment  to  jump  into  the  right  game.
 
 I  am  not  sure,  perhaps  this  already  exists.  
 But  my  idea  is  this  -  to  have  everyone  from  back  in  the  day,  in  a  closed  Facebook  group.
 Only  oldschool  members,  no  tresspassers.  Just  for  the  sake  of  it.  To  gather  people.  With  time  -  we  might  think  of  something.  But  the  idea  is  to  gather  people  from  around  the  globe,  if  at  all  possible,  and  have  them  in  a  group.  
 
 Who  knows,  with  time,  we  might  open  up  a  good  old  1.16n  server  just  the  way  it  was.  You  don't  need  a  good  rig  to  play  q3  nowadays.  Anything  does.
 
 So  my  question  is  this  to  any  member  still  coming  on  here:  
   -  Do  you  have  a  way  of  reaching  people  from  back  in  the  day  ?  If  you  do,  write  a  short  post  here,  let  us  know.
 
 I've  found  you  guys  here,  and  it  seems  4dd1ct  tried  to  contact  me  as  well  on  the  forums.
 I'd  also  love  to  know  what's  been  up  with:
   -  Meva
   -  Chron!c
   -  RayDen
   -  Bulma
   -  aMock  (you  cheating  bastard  Very Happy)
   -  Mininoob
   -  many  many  others  who  I'm  sure  I'm  forgetting  because  I'm  an  old  fart  now  :D
 
 
 So  there.  Forgive  me  for  this  wall  of  text,  just  felt  like  doing  some  input,  while  I  have  this  energy.
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PostPosted: Tue Aug 15, 2017 6:05 pm Post subject: Re: An .o2o. History Lesson Reply with quote
.Ice.
spamz0r champ
spamz0r champ



Joined: Apr 27, 2006
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 Wow..  so  many  people  tend  to  forget  that  me  joining  .o2o.  is  what  revolutionized  the  clan  to  boost  its  way  to  star  power..  there  was  only  like  6  of  us  when  I  joined..
 
 Mega
 Sprite
 TorN
 BurN
 Jedi
 Jesus
 And  yours  truly..  (and  I  believe  ToG  was  there  somewhere)
 
 From  there  we  took  on  the  1.16  community  and  dominated  to  be  the  brotherhood  we  once  were..
 
 Battling  the  likes  of  .eRa,  oNu,  UE,  etc..  nobody  stood  in  our  way  as  we  tore  down  the  walls  of  every  server  we  joined..
 
 I  still  miss  the  days  of  rushing  home  after  school  to  grab  my  headset,  jump  into  the  TeamSpeak  servers,  and  getting  online  to  bust  some  ass!
 
 The  thrill  of  Q3  has  been  unmatched  in  any  game  I  try  to  play  these  days..  being  held  in  high  regards  to  be  one  of  the  best  to  ever  bless  the  1.16  community..  back  then  I  was  young  and  wreckless,  and  a  majority  of  the  time  high  off  my  ass,  but  none  the  less,  growing  and  maturing  my  craft  in  the  game..
 
 It  wasn't  til  I  met  Mega  and  the  guys  that  I  settled  down,  raised  the  kids,  and  grew  old  with  my  fellow  brothers  to  teach  the  youngins  how  the  game  was  played.  Even  now  in  my  age  (30)  I  still  dream  about  tearing  up  servers  and  having  intense  clan  matches  with  oNu  or  eRa.  And  what's  crazy  is  I  still  have  every  map  burned  into  my  memory  and  know  where  all  spawn  points  are..  that's  how  much  I  miss  the  game.
 
 I'm  proud  to  say  that  I  am  a  legend  in  the  game  and  helped  make  a  name  for  the  greatest  rail  freeze  clan  in  1.16  and  those  days  will  never  die  in  my  heart,  I  miss  everyone  dearly  and  cherish  the  friendships  and  enemies  that  made  this  game  near  and  dear  to  me.
 
 "Heroes  get  forgotten,  but  legends  never  die!"
 
 -Med.  Majic Mushrooms
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